Game Designer and
05.2020 – Current
I joined Abylight studio as junior game developer. A few months later I jumped into Game Designer role and QA Manager/Analyst.
• Ninja Chowdown: Fast-paced side-scrolling runner for iOS.
In march of 2019 I began an internship in a indie studio called Edinventa. Five months later, I got hired as Game Director where I developed educational VR video games for mobile platforms. During this time, I worked on game and level design, prototyping, developing video games in Unity with C# and managing the development of the games.
These video games are based on Montessori Pedagogy, designed to
encourage the motivation and interest in the learning of languages and
mathematics. We used the neuroeducation to help store information more
effectively and develop a healthiest relationship with these two subjects, especially
in childs between five and twelve years.
I developed minigames inside the App and currently there are
ten games where I have worked on.
Also, as a small studio, I worked in other needs like subventions, Amazon statistics, ADs optimization, team recruitment and others.
Contact me for detailed information.
‘Sound of Rain’ is a VR experience designed to rethink our relationship with music. Following a DJ on a journey through his memories, we will go through his special relationship with the sounds that surround him, to end up connecting his perception with our own life experience. ‘Sound of Rain’ is the first VR experience created at ESCAC (School of film and media of Catalonia), a center with a national and international reputation in the field of film and media.
I have worked hand to hand with scriptwriters, 3D artists, music composers and other film professionals and students to develop this project from the early stages.
After designing the main story with filmmakers, my work consisted in project management, programming every feature of the project and giving technical assistance.
Sound of Rain has been exhibited at several festivals such as Sónar+D and Sitges Film Festival.