— ROLE
Designer, programmer and artist
— TOOLS
Unity, Aseprite
— TEAM SIZE
2
— WEB
2D visual novel video game about how drugs generate dependency and change your environment.
The goal is to achieve the sense of isolation that the drug addiction produces, so the player can empathize with people suffering this problem.
— ROLE
Designer and artist
— TOOLS
Unity and Vuforia
— TEAM SIZE
2
Augmented reality video game where the player must solve puzzles based on mirror reflections.
Developed a total of eight levels.
3D isometric video game where the player must manage his resources to survive and defeat the ogre.
The player must choose and adapt the strategy deppending on the ogre’s statistics. Some special features are day/night cycle, artificial intelligence and statistics randomization for each game to encourage replayability.
Visit the web link to know more about design and AI -behaviors trees-.
— ROLE
Designer and programmer
— TOOLS
C++, Tiled
— TEAM SIZE
7
— DETAILED INFORMATION
Zelda: a link to the past tribute with a different approach. 2D exploration video game with intense combat. Zelda meets Dark souls.
I worked as a multidisciplinary member making the level design, the game design, programming and the assets implementation in the game.
— ROLE
Game designer
— TOOLS
Own engine, C++, Photoshop, Illustrator
— TEAM SIZE
32
— DETAILED INFORMATION
3D dungeon crawler based on Game of Thrones where I worked developing the concept, designing combat, enemies, the final boss, level design, artificial intelligence, animation state machines, sounds, game balance and QA.
— ROLE
Programmer and designer
— TOOLS
C++
Bundle of projects developed in C++.
Classic pinball game tribute, multiplayer Puzzle Booble tribute and text-based adventure game (Zork-like game).