VIDEO GAMES

Finished projects

ThatGoodParty

— ROLE

Designer, programmer and artist


— TOOLS

Unity, Aseprite


— TEAM SIZE

2


— WEB

https://botttos.itch.io/thatgoodparty

2D visual novel video game about how drugs generate dependency and change your environment.


The goal is to achieve the sense of isolation that the drug addiction produces, so the player can empathize with people suffering this problem. To reach this we produced a gradual change starting being comfortable at the beginning and getting more and more uncomfortable towards the end through dialogues, mechanic juiciness, music and art.

Lucicat


— ROLE

Designer and artist


— TOOLS

Unity and Vuforia


— TEAM SIZE

2

Augmented reality video game where the player must solve puzzles based on mirror reflections of lasers to give power to the evil cat.


Developed a total of eight levels.

Praise the ogre


— ROLE

Designer and programmer


TOOLS

Unity


— TEAM SIZE

2


— DETAILED INFO

Web

3D isometric video game where the player must manage his resources to survive and defeat the ogre.


The player must choose and adapt the strategy deppending on the ogre’s statistics. Some special features are day/night cycle, artificial intelligence and statistics randomization for each game to encourage replayability.


Visit the web link to know more about design and behaviors trees.

Zelda:

A link between ages

— ROLE

Designer and programmer


— TOOLS

C++, Tiled


— TEAM SIZE

7


— DETAILED INFORMATION

Level design

My work detailed

Zelda: a link to the past tribute with a different approach. 2D exploration video game with intense combat. Zelda meets Dark souls.


I worked as a multidisciplinary member making the level design, the game design, programming and the assets implementation in the game.

Unthrone


— ROLE

Game designer


— TOOLS

Own engine, C++, Photoshop, Illustrator


— TEAM SIZE

32


— DETAILED INFORMATION

Link to my work

Postmortem

3D dungeon crawler based on Game of Thrones where I worked developing the concept, designing player abilities, the combos, the enemies, the final boss, the level design, the artificial intelligence, the behavior trees, the animation state machines, the sounds, the game balance and the QA.

Other videogames

— ROLE

Programmer and designer



— TOOLS

C++

Bundle of projects developed in C++.


Classic pinball game tribute, multiplayer Puzzle Booble tribute and text-based adventure game (Zork-like game).